Reza Golkhandani // Senior Software Engineer | Backend platforms | Instructor | Explorer
Equity and Digital Citizenry
Standard 1A.4 – Training Needs Assessment Report
Instructional Technology Use in the Classroom - Training Needs Assessment
This section outlines the results and findings from a training needs assessment survey conducted among in-service educators. The objective was to understand current technology usage, barriers to adoption, and to guide a customized professional development program focused on Canva, Kahoot, and ChatGPT.
Purpose
Professional development is critical for educators to stay current with educational technology and improve student outcomes. A survey was designed to assess the technological needs of teachers and identify how to structure a professional development program tailored to their environment.
Background
In alignment with the Ministry of Education in British Columbia and ISTE standards, a needs assessment was conducted at Westwood Elementary School. It revealed gaps in using technology to personalize learning and promote collaboration. The findings led to the design of a targeted training program to bridge these gaps.
Method
A Google Form was distributed to around 20 in-service educators to collect anonymous responses about their current use of instructional technology and challenges faced. The survey helped identify major themes and areas needing support.
Results Summary
- Question 1: Most educators serve college/university and elementary school levels.
- Question 2: Presentation tools and video conferencing were the most used technologies.
- Question 3: Teachers prioritized learning analytics and multimedia content creation.
- Question 4: Major barriers included managing technology and staying updated.
- Question 5: Nearly half preferred in-person PD workshops.
Recommendations
Based on the data, the following approaches are suggested:
- Interactive Multimedia Lessons: Use Canva for interactive visuals and digital handouts.
- Effective Assessment: Leverage Kahoot for engaging, gamified quizzes with analytics.
- Gamification: Integrate Canva and Kahoot to make learning more dynamic and motivating.
Links and References
Additional resources and survey results are available below:
- Survey
- Survey responses
- How Artificial Intelligence is Changing Education
- Gamification of Learning
- Emerging Technologies in Teaching
Note: Full references are available in the "Training Resources" file in the same directory.