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Reza Golkhandani // Senior Software Engineer | Backend platforms | Instructor | Explorer

Equity and Digital Citizenry

Standard 1A.3 – Instructional Technology Use in the Classroom

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Instructional Technology Use in the Classroom - Resources

This section presents a breakdown of materials and rubrics used in a professional development workshop focused on tools like Canva, Kahoot, and ChatGPT. Each session's resources support participant learning through structured activities, media, and reflection-based assessments.

Session Materials Overview

  • Session 1: Ethical use of technology, with YouTube links and blogs.
  • Session 2: Creating multimedia lessons with Canva, including tutorials.
  • Session 3: Designing assessments with Kahoot and using reports for analysis.
  • Session 4: Gamification, with TEDx talks and LinkedIn Learning resources.
  • Session 5: Using ChatGPT for personalized feedback and writing improvement.

Assessment Rubrics

Each session has a rubric to assess proficiency in ethical integration, lesson design, gamification, peer review, and AI-based feedback. Levels range from Emerging to Exemplary.

Summative Assessment

Participants deliver a TED Talk-style presentation to share their learning journey and demonstrate mastery in the tools covered. Evaluation is based on structure, visuals, delivery, and depth of insight.

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1. Equity and Digital Citizenry